
When you play Hyper Roll, you’ll get a rating that corresponds to your team-building and rerolling skill. In general, Hyper Roll stages have fewer rounds, especially early on. (Standard TFT still has all the shared draft rounds it used to have - but in Reckoning, the Armory is also used to get those dangerous Shadow components.) The Armory will appear on screen at the start of stages 4 through 6, and lets you pick one of two item components. After that, you’ll get item components from the Armory, a new feature we’re also adding to standard TFT. There’s only one shared draft carousel, and it kicks off every game.TIP: Don’t be fooled by those low damage numbers early in the game! Winning those rounds can make a big difference at the end, generating some extra gold for that key re-roll, and forcing an opponent to beat you twice instead of once for the win.TIP: You’ll see a special “imminent death” version of your Little Legend’s health bar when elimination is 1 loss away!.In the first 4 stages of Hyper Roll, each loss costs 2 Health.Both the narrowest and the most devastating defeats cost you the same amount of Health in Hyper Roll. Unlike standard TFT, surviving champions won't deal any extra damage. You’re still eliminated when your Little Legend loses all of its health. Players start the game with 20 Health.TIP: You might still want to save gold to roll at a higher level, when you’re more likely to get high-cost champions (and want to be able to afford them).Your base income in Hyper Roll is a bit higher than in standard TFT, though. Accumulating gold doesn’t generate any extra gold all by itself.

In Hyper Roll, there’s no upside to losing a round (apart from weird trait bonuses).

Just winning rounds gets you some extra gold - and it can add up. You get two gold per victory, instead of one.TIP: Towards the end of a stage, consider saving gold to roll when you level up at the start of the next one… or, if you’re gunning for some low-cost 3-star champions, roll for them before your chance to get them goes down!.This way, every player in a Hyper Roll game is always the same level as every other player. In Hyper Roll, you level up at the start of each stage. In standard TFT, you gain a little XP automatically each round, and you can spend 4 gold to buy more as often as you like. TFT: Hyper Roll has a lot in common with standard TFT, but it specifically challenges your champion choices and teambuilding thanks to a few rule tweaks. Hyper Roll has a little something for everyone, and here's how it works: Or maybe you’re looking to reach the top of the Hyper Roll ratings - Hyper Tier. Maybe you’ve got some time to kill and don’t want to commit to a standard game, or maybe you just want to focus on learning the champions and traits without having to worry about managing your gold.

So while standard TFT asks for patience and precision, Hyper Roll demands a few good presses of that sweet sweet re-roll button… usually. Losing rounds, especially in the late game, will get you eliminated-fast. You'll want to focus on keeping your board as strong as possible at every stage. Hyper Roll features a simpler economy that allows you to focus on fielding the very best team you can, and re-rolling your shop to do it. You will almost certainly finish a game of Hyper Roll in 20 minutes (or sooner… even a lot sooner). Hyper Roll is the new way to play Teamfight Tactics! It’s a shorter, slimmer version of the standard TFT you know and love.
